

You can load or just drag and drop models, textures and audio files of any kind! The integrated code editor supports syntax highlighting, shows warnings and errors with quick jump functionality and other typical code editor stuff.Īlso, we are improving ShaderTool every day and if you have suggestions or ideas: PLEASE LET US NOW! During the alpha and beta phase a lot of ideas from users have been implemented - so your voice matters! The current version of ShaderTool allows you to write HLSL and GLSL shaders of any kind.īut you not only can write shaders by hand but also build up your own render pipeline through the easy-to-use node-based-system and combine multiple shaders to create state of the art effects. And now its finished - get it and start coding! What is ShaderTool capable of? That is exactly what we were just thinking a year ago and we thought that it was time to change that. Some IDEs only support the creation of post effects – but that is not enough for a professional shader developer! So what else was out there? Sadly … almost nothing! Some IDEs are more after GLSL and very few after HLSL.

You might ended up with the FX Composer or RenderMonkey – both very powerful shader IDEs but with one big disadvantage – both are sadly not maintained anymore and therefore they do not support the newest shader models! Maybe you are one of those who was looking without avail for a really good shader development environment. Create multiple render-pipelines and combine them to create AAA shaders used in gamesįinally a modern shader IDE for programmers and FX artists.

